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Devlog
Super Survival
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Devlog
Devlog - Testing
June 02, 2024
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F e z
This devlog will cover changes made to the game in response to the week 12 testing session. Beefing up the combat One piece of feedback from the testing session was that fighting the enemies didn’t...
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Documentation and user guide
May 31, 2024
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F e z
The final implementation of Super Survival largely stays true to what I laid out in the initial concept document. There are a couple differences though. Firstly, there are a few less features. In the...
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Game Testing
May 25, 2024
by
F e z
Feedback form: https://forms.gle/a9XTjCrzt5WvDA5MA Results: https://docs.google.com/forms/d/1OU2B2pbHq_IST7Rv9P2s_q0Ss4UrvUl9fdlae-IlnAw/vie...
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Devlog - Presentation and Graphics
May 19, 2024
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F e z
‘Presentation and Graphics’ is the subject of this week’s devlog. Overview and implementation This will be a short devlog as I achieved far less this week than intended. The intention was to cre...
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Devlog - Enemies and Interaction
May 12, 2024
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F e z
‘Enemies and interaction’ is the subject of this week’s devlog. Overview and implementation Previously the game consisted of a player that could move around and shoot a laser, which was really j...
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Devlog - Basic Level Blocking
May 05, 2024
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F e z
Level blocking implementation is the subject of this week’s devlog. Overview and implementation As an upfront disclaimer: Level blocking was the original focus of this week’s development, however...
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Devlog - Player movement
April 28, 2024
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F e z
Player movement implementation is the subject of this week’s devlog. Overview and implementation For my game, two different movement modes have been implemented, WASD movement: Mouse-based movement...
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Game concept
April 19, 2024
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F e z
Working title: Super Survival Concept statement: The year is 2050, and humans face threat of destruction by legions of robotic drones. In Super Survival, use your powers to make a valiant last stand b...
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